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Other peoples news

(that CogitareComputing finds valuable)

2008-06-09
The Impact of Activision Blizzard
A Templated C++ Attribute Library for Object Persistence and Export
Irrlicht 1.4.1 Released
Sponsored Feature: Procedural Terrain Generation With Fractional Brownian Motion
Game Law: Get Your Pigs in a Row!
Game Design Essentials: 20 Atari Games
Introducing Scrum At Large Animal Games: A Look Back at the First Year of Agile Development
Giving Games A Voice: Sony's Dialog Manager Greg deBeer Speaks
Holes to Fill: Jason Rubin at the Vancouver Game Summit
InterPlayCon: Is Facebook Gaming The Next Big Thing?
Opinion: Why Time-Management Games Ought To Be Great At Story-telling (And Why They Mostly Aren't)
GPU Gems 2 Online: "Shading, Lighting, & Shadows"
The Pursuit of Games: Designing Happiness
Student Thesis: A Psychophysiological Logging System for a Digital Game Modification
Book Extract: Dungeons and Desktops: 'The Silver Age'
Grattis till vinnarna i Swedish Game Awards 2008
An Achievement-Centered Online CCG? Designing Kongai
Iterative Development
Best Practices in Game Development
Women in Games: The Gamasutra 20

2008-05-20
Master's Thesis: A Framework for Psychophysiological Data Acquisition in Digital Games
Analyze This: Will The Games Industry Give Hollywood A Run for Its Money This Summer?
Design Lesson 101: Boom Blox
A New Future Under EA: Ray Muzyka Charts BioWare's Future
Framtidens svenska spelhopp
Spelmässa med sikte på framtiden
Building Better Computers With Games
Interview: High Impact's Lesley Matheson On New Studios, Tech, And More
Best Of Indie Games: Evolutionary Games
Building a Mindset for Rapid Iteration Part 1: The Problem
Applying Personas to Game Design
Rekordmånga spelutvecklare till Malmö
"Vi har slutat rekrytera - det är inte roligt längre"
The Designer's Notebook: Difficulty Modes and Dynamic Difficulty Adjustment
Reminder: One Month Left To Enter The Dobbs Challenge
Results from James Portnow's Game Design Challenge: The Gun
Quality Of Life? Does Anyone Still Give A Damn?
Three Novice Mistakes in Game Design
Content Kings: Square Enix's Shiraishi And Tsuchida On WiiWare And Risk

2008-05-11
Persuasive Games: Texture
Physics in Mass Market Games
Carry Small, Game Large: Big Shared Screen Multiplayer Gaming
Sponsored Feature: Games for Zune with XNA Game Studio 3.0
Finding A New Way: Jenova Chen And Thatgamecompany
Yoshiki Okamoto: Japan's Game Maverick Speaks
Building a Mindset for Rapid Iteration Part 1: The Problem
The State of Indie Gaming
What is a Game Engine?
What Gamers Want: Family Gamers
Design Lesson 101: Grand Theft Auto III
Postmortem: Ironclad/Stardock's Sins of a Solar Empire

2008-04-27
Game Design for the Color Blind Player
Ken Levine on BioShock's Narrative Drive
The Top 20 Underutilized Licenses
Sponsored Feature: Interoperability and Autodesk FBX Technology
Dungeons & Dragons: The Pen and Paper Video Game
Postmortem: Kat Games' Dream Chronicles
Student Postmortem: SCAD's Project Loyola Alternate Reality Game

2008-04-21
Sponsored Feature: RAM, VRAM, and More RAM: 64-Bit Gaming Is Here
Postmortem: Saber Interactive's TimeShift
Open Strategy Game Definitions group being formed
Moving The Industry Forward: Peter Molyneux Speaks
Why Game Developers Are Screwed
Analyze This: Is The Video Game Industry Recession-Proof?
MI6: The Five Rules Of Marketing BioShock
Design Language: The Portal Paradoxes
Student Postmortem: SCAD’s Rat
Color-blind gamers: common. Developer awareness? Minimal
Understanding Free-To-Play: Nexon's Min Kim Speaks Out
Student Postmortem: Singapore-MIT GAMBIT Game Lab's AudiOdyssey
A Western Initiative: Svensson On Capcom's Digital Future
Presentationer från GDC 2008
GDC 2008 Presentations
Entry-Level Video Game Designers
Fewer Mechanics, Better Game
The History of Panzer Dragoon
Getting Along with Game Audio
Digital Bruckheimer: Cameron Brown On Mercenaries 2
MMO Class Design: Up With Hybrids! An Economic Argument
Box2DFlashAS3 2.0.0
Interview with Bill Fulton about Factoring Psychology into Game Development
Peter valde spelbranschen
Developing An Epic: Nakazato On Lost Odyssey And The Future
Gaming Addiction: Clearing The Air, Moving Forward
Sharing the Design
Fixing Online Gaming Idiocy: A Psychological Approach
Ray Tracing To Debut in DirectX 11
EA Goes Free-To-Play: Battlefield Heroes' Producer Speaks

2008-03-30
The games industry maturing
Why There Are No Great Game Stories
Still Alive: Kim Swift And Erik Wolpaw Talk Portal
Resolve Your Resolves
"GPU Gems" - Now Readable Online!
Videos: Game Development Tools and Multicore
Implementing Useless Game Features
The History of RollerCoaster Tycoon
Student Postmortem: USC's The Misadventures of P.B. Winterbottom
Games Demystified: Super Mario Galaxy
Is it possible to earn a living making Indie or Casual games?
Special: Why World of Warcraft Made It Big
Game Law: Man's Best Friend Sometimes Bites

2008-03-24
Y Control: Joe Ybarra On Cheyenne Mountain's Massive Plans
Postmortem: How Puzzle Quest Saved Infinite Interactive
Ask the Experts: Console vs. PC Development
N+: Beyond The Postmortem
Game Developers Should Ignore Software Pirates
48-Hour Development Contest: Part III

2008-03-20
A Coalition Of Developers: Foundation 9's Jon Goldman
48-Hour Development Contest: Part I
48-Hour Development Contest: A Word from the Coordinators
Valve's Kim Swift on how a group of students made 2007's best game, Portal
Persuasive Games: Video Game Pranks
48-Hour Development Contest: Part II
Opinion: The Evolution Of World of Warcraft And Its Many Games
A Japanese RPG Primer: The Essential 20
Spector: ‘Game writers need to learn to scale back’
A Postmortem of Game Programming with Digital Mars’ D Programming Language

2008-03-16
Real-Time Ray Tracing: Holy Grail or Fool's Errand? - Page 1
John Carmack on id Tech 6, Ray Tracing, Consoles, Physics and more
Designing Filmic Games: Paul O'Connor And The Bourne Conspiracy
Nailing The Interview, Part 2: Recruiting: What, Why & How?
The Artistic Pursuit: Which Artists Will Game Companies Hire?
'The Dobbs Challenge' $10,000 Game Competition Announced
Better Graphics, Diminishing Returns
Nordic Game Jam 2008: 134 Game Developers, 40.5 Hours and 19 Game Demos
RPS Interview: Introversion’s Chris & Mark
Game Culture Vultures: Parkour
Scope: A Lesson in Game Design
Patents on video game mechanics to strangle innovation, fun
A Human Work: Denis Dyack On What Games Need
Donkey Kong and Me

2008-03-08
NVIDIA Comments on Ray Tracing and Rasterization Debate
Nvidia skrotar PhysX
Connecting Communities, Redefining Xbox Live: Chris Satchell On XNA
Pro Game Dev Tips: Play Testing
Best Practices in Game Development
Microsoft Excel: Revolutionary 3D Game Engine?
GDC: Game Designers Rant On Making Games That Matter
The Designer's Notebook: Damn All Gameplay Patents!
David Perry Launches GameIndustryMap 2.0
The State of PlayStation Network: John Hight Interviewed
How To Compare Online Gaming Businesses
Mono and the Game Developers Conference
The Art Of Games
Nine Paths To Indie Game Greatness
Hey, That’s MY Game! Intellectual Property Protection for Video Games
Nocturnal
IGS: N+ Creator On Game Creation's 'Unique Knobs'
Havok Offers Core Physics Software Free for PC Game Developers

2008-02-23
GDC08:PhyreEngine,Sony's new (free!) cross-platform engine
So You Want To Make A Game
Crysis SDK Released
Commodore 64 coming to Virtual Console
Democratizing Game Distribution: The Next Step
Insomniac Games's game libraries released

2008-02-18
Svensk upplevelseindustri sålde för 485 miljarder kronor 2007
Expressing The Future: Tetsuya Mizuguchi
Texture 2 Tools Update
The Indie Scene
Stories From The Sandbox
Q&A: GameTap's Sanchez On The Three Episodic Rules

2008-02-13
Designing Games That Are Accessible To Everyone
Microsoft, Nvidia, Intel and others to form PC Gaming Alliance
Persuasive Games: Videogame Vignette

2008-02-10
Interview: Richard Garriott Is From Mars
Designer Advice: A Beginner's Guide
Maximizing Your Job Hunt At GDC
Academic Expansion - How Rare Recruits Graduates
Opinion: Why Your Game Studio Should Practice 'Shared Design'
Atari Games Unearths Priceless History
The GDC Survival Guide
Into The Sector: Digital Extremes' Steve Sinclair
Can James Patterson and Jane Jensen bridge the genre gap?

2008-02-04
The History of Dragon Quest
$1,750 up for grabs to indie devs
Game Programming Tests
A History of Gaming Platforms: The Apple II
Game Community Chooses the Top 100 Mods of 2007
Programming As Art — 13 Amazing Code Demos
Futuremark opens games studio
Video Games: Officially Art, In Europe

2008-01-28
IndieGames.com Best-Of Features
Navigating A Crossroads: David Jaffe Talks
Matsuura Got Rhythm: The State Of NanaOn-Sha's Founder

2008-01-24
Without a Specialty: The ‘Other' Skills Needed to Make Games
The Future Of The Real-Time Strategy Game
Call for Papers: Computer games, between text and practice
Call for Papers: Future and Reality of Gaming
Opinion: How To Sell More Games Through Trial Versions
Learn About RakNet
IEZA: A Framework For Game Audio
Thematic Power
Hare: 'Games are now sold as products, not fun'
Free 'Ad-Backed' Games the Future?
Plundering the Seas of Probability
Exploring The Rhetoric Of War: A Turning Point Interview
Ray Tracing and Gaming - One Year Later

2008-01-19
Computergame + Human = Story
Catching Up Casually: A Chat With Alexey Pajitnov
RPS Exclusive: Raph Koster on The MMO
The Watery Pachinko Machine of Doom: Project Horseshoe's Thoughts On Story
Types of Game Designers
Early Registration Closing For Game Developers Conference 2008

2008-01-16
Compulsion Engineers
Analyzing the AI Bot Library from the Quake 3 Source Cod
101 Free Games for 2008
Explosion of Indie Games Kills 'Best of' Column
Evolving Disney: Graham Hopper Speaks
Wandering Monster Studios launches libRocket, Game User Interface Authoring Tool

2008-01-15
Academic Paper: Tweaking ODE for Variable Time Steps
Game Design Essentials: 20 Mysterious Games
SimCity Source Code Released to the Wild! Let the ports begin...
Revitalizing The Legacy: An Interview With Taito's Keiji Fujita
Game Law: Development Contracts And 'New' Revenue Streams
How Halo 3 Changed Game Development
Sid Meier To Receive Game Developers Choice Lifetime Achievement Award
An Overview of the AI Architecture Inside the F.E.A.R. SDK
Online Adaptation of Game Opponent AI in Simulation and in Practice
Aussie Software Project Makes 3D Models From Video Clips
Student Postmortem: Cowboy Cave
Translating World of Warcraft into a Tabletop Roleplaying Game: The Content Challenge
Iwata: 'Stories and better graphics don't grow game audiences'
Lode Runner Heads to Xbox Live Arcade (Updated)
Konami's Wii Wizard: An Interview With Shingo Mukaitoge
Tips for Finishing a Game
Why has multiformat games development become so problematic?
Production Values: The Value of Communication In Game Development

2008-01-02
'Games development too expensive'
Former "Hitman" programmers plunge into the casual games industry.
Work Doesn't Take A Holiday But David Perry's Free To Play
The Fine Art of Balance
Gender Portrayal and the Meaning of Game Elements

2007-12-28
Nailing The Interview / Part 1: Recruiting & Hiring New Employees
10 Indie, Student Game Competitions: A Shortlist for Your Submissions
Hollywood & Games: Sony Pictures' Landau Talks Convergence
Innovation or Vocation? The Purpose of Game Education
Academic Paper: Storytelling in MMOs
Cg 2.0 Released by NVIDIA
Producers Of The Roundtable: Getting Coders and Artists to Communicate

2007-12-24
Part 2 of 2: Further exploration of EA's fast prototyping strategy
Part 1 of 2: How EA is implementing rapid prototyping
Gamasutra's Best Of 2007

2007-12-20
Persuasive Games: The Holly and the Ivy
Better Living Through Order: An Eidos Montreal Studio Tour

2007-12-18
MakeHuman 0.91RC1 Released
Playing to Learn
Scrum and Long Term Project Planning for Video Games
A History of Gaming Platforms: The Vectrex
Gamasutra's Best Of 2007: Top 5 Developers
3D Realms-designer: "Duke Nukem-arbetet går bra"

2007-12-16
Book Excerpt: Inside Game Design: Media Molecule
Gamasutra's Best of 2007: Top 5 Overlooked Games
Rare's Viva Pinata: Giving The World Buzzlegums And Fudgehogs
Student Postmortem: Skyrates
A history of the Amiga, part 5: postlaunch blues
Memento, Temporal Coherence
and Debugging Planners

XNA, DirectX & OpenGL® Fieldguide
POST-MORTEM: Super Mario Galaxy
The Devil Laughs: A Chat With Capcom Producer Hiroyuki Kobayashi
Analyze This: Divining The Next Guitar Hero-Style Phenomenon
Schooling Game Programmers: Specialized Degrees vs. Computer Science
The Crysis of Integrating
Next-Gen Animation and AI

AI Examples 1: Apertures, Assassins, and Adam
Are You Proud of Your Code?
Should We Enter The Era Of The Game Noir?
Piggybacking: Gaming Across the Generation Gap
BioShock Wins Game of the Year - Full VGA Winners List
CNN.com readers recall the life-changing Commodore 64
Euro devs sign ‘video game manifesto’
Neurotic AIs Are the Future of Real Time Strategy

2007-12-07
Commodore 64 Still Beloved After All These Years
Seamless Presentation
Two Different Soldiers Talk Army of Two
Making Video Games ... With Fifth Graders
ECA Launches GameCulture.com, Intriguingly
Game Design Essentials: 20 Unusual Control Schemes

2007-12-05
Book Excerpt: Inside Game Design: Harmonix Music Systems
Interview: Super Mario Galaxy Director On Sneaking Stories Past Miyamoto
Physics in Games: A New Gameplay Frontier
Editorial: Social Networking: The Next Generation of Mobile Gaming

2007-12-03
Ask the Experts: One Foot's in the Door, Now Let Me Be Creative!
Harvest Man: Yasuhiro Wada's Gentle World
Blizzard and Activision Announce $18.8bn Merger
IGC: Double Fusion's Bellamy Breaks Down In-Game Ads
IGC: Gamecock's Escalante On Breaking The Indie Stigma
On The Moral Consequences of Gaming
Alexey Pajitnov, the inventor of Tetris, believes in the mysticism of games.
ESRB Rating Distributions ...And What They Tell Us
Not a Single Scary Casual Game Anywhere?
Videogames blamed for stupidity of UK kids
Student Postmortem: Happy Traps
Persuasive Games: Video Game Zen
Opinion: 'Cloning Created The Casual Game Business'

2007-11-28
The Unreal Man: Mark Rein Speaks
2007 Arcademy Games Awards Reveal Winners
MIGS 2007: Retro Studios On The Journey Of Metroid Prime
MIGS 2007: Nintendo's Koizumi On The Path From Garden To Galaxy

2007-11-26
Discovery Channel's Games Documentary Impresses
Var det roligare med datorer förr i tiden?
The Designer's Notebook: Ten Years Of Great Games
Can in-game ads aid level design?
More funding for Nordic games developers
Spelboom - men inte för barnen
Game Feel: The Secret Ingredient

2007-11-23
Jeff Minter disappointed by poor Space Giraffe sales
Making Sense of the Ad Business
Designing A Next-Gen Game For Sound

2007-11-22
Why Do Games Still Have Levels?
Postmortem: Freeverse's Marathon 2: Durandal
XNA Game Studio 2.0 (Beta)

2007-11-21
The Game Creators are pleased to announce that their flagship C++ game development package, Dark GDK is now included free of charge with Microsoft Visual C++ 2008 Express
Visual Studio 2008 is here
The Development Of A Continuum: Andrey Iones On TimeShift
AMD CodeAnalyst Performance Analyzer 2.76
Kompetensbrist tynger dataspelsbranschen
All The World's A Stage: Inside Silicon Knights

2007-11-18
Making Of: Rise of Nations
Boring Name, Great-Looking Game
Ambient Occlusive Crease Shading
Future Play 2007: Espen Aarseth Asks Are Games Only Good For Us?
Analyze This: Will There Ever Be One Console To Rule Them All?

2007-11-15
The Strange History Of Gamecock's Mike Wilson
Id, Fountainhead Form Handheld Division Id Mobile
Student Postmortem: Fate by Numbers
Event-Handling Strategies for Juggling Purposeful Behaviors
John Carmack on the Nintendo DS
Atari quits game development
Game Design Cognition: The Bottom-Up And Top-Down Approaches
Google Gadgets as game platform
POST-MORTEM: Why CoD4 Looks So Hot
The Game Design Portfolio: Is There Such a Thing?

2007-11-13
The Winners! "Shade Your World"
Survey: Few Parents Playing Games With Children
GI Game Creation Contest
Toying With Games: Todd McFarlane On Halo And His MMO

2007-11-09
End of Edoiki Development
Lightsmark, realtime global illumination benchmark released
Big In Japan: D3 Publisher Takes On The U.S.
Postmortem: Vicious Cycle Software's Dead Head Fred
Designing Video Games ... Sometimes

2007-11-07
Text mode demo competition 10
Exclusive: Inside The Genesis Of Bioshock
Four Days In The Center Of The Board Game Universe
9 Tips for Creating Rich Behaviors on a Low Animation Budget

2007-11-06
50 GREATEST GAME DESIGN INNOVATIONS
Becoming a Game Concept Artist
The History of Atari: 1971-1977
The Independent on game creation process
Cg 2.0 Beta Released
The Backbone of AI Behaviors: Movement and Animation
Ask the Experts: Courses for Video Game Producers
Shmup Dev Competition Gives Us 'Options', Reveals Winners

2007-11-04
MegaTexture in Quake Wars
DirectX SDK for November 2007 is out
Spinning The Moral Compass: Designing Free Radical's Haze
An Online-Gaming Pioneer Is Back, and This Time He's Banking on Sci-Fi

2007-11-01
Study: Men like casual games, don't like to admit it
Teaming Up with Halo's AI:
42 Tricks to Assist Your Game

A Suitable Watchmen Reference
A History of Touch Games Technology
New PR agency for developers opens
Nintendo's Numbers: The State Of The Industry
RPS Interview: Valve's Erik Wolpaw
Independent Games Summit: Valve's Kim Swift - 'From Narbacular Drop To Portal'
Casually Speaking: 'Casual Game Portals: The Inside Story'
Getting Hard Boiled: Midway Chicago's Mike Bilder on Stranglehold
Game Law: Discipline and the Up Sell
AMD On Graphics: 360 and Wii GPU Guru Speaks
Physics Abstraction Layer

2007-10-28
Deferred shading
Breaking Into the Games Industry
New game streaming technology to be released
Constructing Artificial Emotions: A Design Experiment
Exclusive: Exploring Guitar Hero III's Patent Secrets
Language Is A Virus: A Talk With Pandemic's Tom Abernathy
Why The Bionic Commando Remake Is Clueless?

2007-10-24
Applying Rapidly-exploring Random Trees to Games
A History of Gaming Platforms: The Commodore 64
Games, History, and Emotion
High Dynamic Range Environment Mapping On Mainstream Graphics Hardware
Real-Time Shadow Maps on Mainstream Graphics Hardware
Intel GMA 3000 and X3000 Developer's Guide
Real-Time Fur Rendering For Short Haired Creatures
Compression for High-Quality, High Bandwidth Video

2007-10-23
Shaping Your Community: What Films Did, Games Must Do
A history of the Amiga, part 4: Enter Commodore
A history of the Amiga, part 3: The first prototype

2007-10-22
Clearing the Haze: Rob Yescombe On Writing For An FPS
Ask the Experts: My Kid Wants to Write Video Games

2007-10-21
Atari founder says the games of today are "trash"
The Mythical Year of Experience

2007-10-20
The conventional "rise in development cost" argument doesn't always add up -- here's why
Defining Games: Raph Koster's Game Grammar
Blood, Sweat, Tears, and a Company: What it Takes to Make a Game
The Flash Game Business: Making A Living Online?
The Best Modern 2D Games on the PS2
Postmortem: Black Rock Studios' MotoGP'07
Independent Games Summit: Daniel James On 'Making An Indie MMO'

2007-10-16
Opinion: 'Serious Games - Are We Really A Community?'
This Game Is Not Yet Rated: Inside The ESRB Ratings System
Student Testimonial: Full Sail Real World Education
Student Testimonial: Iowa State University
The Importance of Portal
The Indie Game Movement
Bionic Commando returns
IBM, AMD, Nvidia, Intel Talk The Future Of Gaming Processors
The Endgame Syndrome: Why do we abandon games?
Students to Develop Two Games During 58-Hour Conference

2007-10-14
THE MAKING OF... System Shock 2
A Rare Opportunity: On Piniatas, Microsoft and More
What Indie Games Can Learn From Indie Film Distribution

2007-10-12
Blackwell Revisited
Innovation in Casual Games: A Rallying Cry
Virtual Worlds Conf: Multiverse, Under The Hood
COLUMN: 'Beyond Tetris' - The Fool's Errand

2007-10-10
Videogame Usability 101
The History of 3D in Computers
Survey: Parents Keeping Girl Gamers From 'Hardcore' Games
Designing a Gameless Game: Sulka Haro On Habbo Hotel
What's Your Game Business Model?
A Case for Video Game Remakes
Improving Game Design with Scary Ideas
New Paper Posted: A Certain Level of Abstraction

2007-10-09
New OGRE 1.4.5 (Eihort) Release
Persuasive Games: Casual As In Sex, Not Casual As In Friday
How SCAD Helped Me Break Into the Game Industry

2007-10-08
GDC 08 officially dated
Ask the Experts: Don't Steal My Idea!
Building An Empire: Koei's Generals Talk Strategy
7 Game Design Elements That Can Make Game Fun
The Subversion Game: An Interview With Harvey Smith
Poll analysis - games and art

2007-10-04
Into The Pixel: The Artists Speak
Announcing 2D Physics Engine for XNA and Silverlight 1.1 (Farseer Physics Engine)
Essentially a port and rework of the GDC 2006 presentation from Erin Catto

2007-10-03
The Indie Ethos - 'A Game Begins With An Idea'
Postmortem: Sniper Studios' Crazy Taxi Fare Wars
The Philosophy of a Ninja: Tomonobu Itagaki Speaks

2007-09-30
Interview with a Former Game Developer #2
Top 25 Most Popular Video Game Sites September 2007

2007-09-28
Reminder: 2008 IGF Main Competition Entries Due Oct. 1st
Using Untapped Resources For Game Audio: How Testers, Producers Can Help
Using Team Protocols to Improve Game Development
FastLSM: Fast Lattice Shape Matching
for Robust Real-Time Deformation

Student Postmortem: FIEA's Master Plan
Engaging Audiences: Denis Dyack Deconstructs The Industry

2007-09-26
Game Design Essentials: 20 Open World Games

2007-09-25
Architecture of a Real-Time Ray-Tracer part 2
Using Genetic Programming To Evolve Soccer Teams
Violence In Video Games: The Producer's View
Tight Conditions: The Development Constraints of an Indie Project

2007-09-24
Fixed Camera Angles and God of War
Going Green With 38 Studios: RA Salvatore, Brett Close On The House Curt Schilling Built
Tokyo Game Show 2007 - The Game Announcements
Ask the Experts: Skilled in IT, Pining for Games
Can RTS Games Work On A Console?
Making the Rules: The Scale of a Game
How to Focus your Game and Give Players More of What They Want

2007-09-22
“A Higher Standard” — Game Designer Jonathan Blow Challenges Super Mario’sGold Coins, “Unethical” MMO Design And Everything Else You May HoldDear About Video Games
OpenGL Mathematics
Sneaking Behind Thief’s AI: 14 Tricks to Steal for Your Game
Is SilverLight a new gaming platform?
Opinion: The Future For Casual Game Revenue Growth?
High Moon Shining: Inside Vivendi's San Diego Outpost
Rendering Games with Raytracing Will Revolutionize Graphics
Making Of: Thief: Deadly Shadows
The 2007 Front Line Awards - Nominations Open Until October 9th!
The Hard Science of Making Videogames

2007-09-20
Xorg 7.3 and 3D Acceleration with Nvidia Cards
The Top 10 Myths of Video Game Optimization
It's New CrazyBump Day!
Lightsprint Posts Eurographics RTGI Videos
Video Games' First Space Opera: Exploring Atari's Star Raiders
The View From GameStop's Window: Retail Giant Talks Gaming In 2007
Production Values: The Value of Project Management
The State Of Blizzard's Union: Pearce, Sigaty Talk Warcraft, Starcraft, And Beyond
Making a Video Game from Start to Finish: An Overview for Beginners
Master's Thesis: Chatting in MMOs
Ask the Experts: The Advantages and Disadvantages of Game School
Game Developer's Top 20 Publishers - The Sassy Version!

2007-09-09
Gamasutra's Austin GDC Coverage: The Highlights
GCG Feature: How Gareth Griffiths Broke Into the Industry

2007-09-06
Sweden Gets Its First Game Developer Recruiter
10 Things You Didn't Know About the Most Successful Shockwave MMO
Value Innovation for Video Games
How To Pitch Your Game

2007-09-05
Eludamos, a new video game journal
For the Love of All Games: How Catherine Herdlick Broke Into the Industry
COLUMN: Marketing Melancholy: 'Video Game Box Art Experiment'
Making the Rules: Great Enemies
PathEngine Extends 3D Processing to Very Large Worlds, New Licensees
The Designer's Notebook: Bad Game Designer, No Twinkie! VIII
The Game Industry Salary Survey 2007

2007-09-03
The Difficult Definition of Indie Game Developer

2007-08-31
Infamous warning haiku for game designers
AMD Unveils SSE5 Instruction Set
Torque for Wii availability and licensing
Vista update to address gaming issues
DrDobbs Silverlight portal

2007-08-30
OGRE featured in "C++ How To Program, 6th Edition"
Analyze This: Are Game Publishers Late To The (Wii and DS) Game?
From Intern to Artist: How Diane Stevenson Broke Into the Game Industry

2007-08-29
From God To Cock: Mike Wilson On GameCock's Publishing Party
The Eight Greatest Mistakes In Game Design
Write Games, Not Engines

2007-08-28
Game Law: SCRUM Deals - Good, Bad or Ugly!
Artistic Concepts in Games

2007-08-27
The Original Gaming Bug: Centipede Creator Dona Bailey
Spelet som konst, eller konsten som spel?

2007-08-24
Naughty Dog, New Tricks: An Interview With Jason Rubin
Gabe Newell: DirectX 10 for Vista was a mistake
The Complete History of Lemmings

2007-08-23
Game Design Essentials: 20 Difficult Games

2007-08-22
Intuition Games And The Indie Bootstrapping Matrix
Real-time Global Illumination at Eurographics 2007
Creative Director Ken Levine on BioShock

2007-08-21
Breaking Down Breakout: System And Level Design For Breakout-style Games
How to Become a Great Network Programmer: Part II
Halo 3: How Microsoft Labs Invented a New Science of Play

2007-08-20
Location, Location, Location!: Part II
SIGGRAPH 2007

2007-08-19
Interview: Billy Pamier, Airborne Entertainment
Under the hood: id Tech 5

2007-08-18
The Tao Of Id - Kevin Cloud, Steve Nix Talk Tech, Future Of PC

2007-08-17
How to Become a Great Network Programmer: Part I
Study Finds Casual Games Still Beating YouTube, MySpace

2007-08-16
Indie Game Creators? Better Bring Your B Game!
DEFCON, Roboblitz Chosen As ECD Indie Showcase Semi-Finalists
Becoming A Stellar Games Industry Manager : Networking And Negotiation
A High Performance, Low Level String Library

2007-08-15
Game Developer's 'Top 20 Publishers' Calls For Votes
The China Angle: Profiting From Love
Creators.xna.com unveils new XNA Startet Kit for Premium subscribers
GDCSE'08: Call for Papers
Video game development studio to teach game development during summer

2007-08-14
Torque MMO Kit - Now Open Source!
The YouTube of Videogames?
Introducing the Ecere SDK: A Cross Platform GUI toolkit, 3D Engine, and OO Language
Media Consumption: Artificial Studios' Jeremy Stieglitz
The 'Videogame' Fallacy: Rebutting the IGJA
Crowther's Original Adventure Source Code Found
XNA GameFest first day slides on Ziggyware
The State Of Korea: Console Games
A history of the Amiga, part 2: The birth of Amiga

2007-08-13
Game Developers: Get Heard!
GameFest: 'How to Engage the Community, Without Outraging Them'
Editorial: Looking For The Next Mobile Gaming Killer App
XNA Game Studio 2.0

2007-08-12
Crayon Physics
COLUMN: 'Game Mag Weaseling': Mag Roundup 8/11/07
DirectX 10 Hardware Is Now Obsolete

2007-08-10
GCDC's exclusive keynote on "Age of Empire"
IGS Video: Eric Zimmerman On Casual Games, Gamelab

2007-08-09
PR And The Game Media: How PR Shapes What You Think About Games
Student Postmortem: Northeastern University's Shortfall Digital

2007-08-08
Event Wrap Up: GAMES:EDU 07
From Judge Dredd To Harry Potter, Rebellion CEO Jason Kingsley Is Spoiled When It Comes To IP
NPD Study Finds Gaps in User Awareness On Hardware Functionality

2007-08-07
SIGGRAPH 2007 - NewTek Releases New Update to LightWave 3D
SIGGRAPH 2007 - Autodesk Announces Autodesk 3ds Max 2008
SIGGRAPH 2007 - Autodesk Launches Autodesk Maya 2008 Software
SIGGRAPH 2007 - NVIDIA Book Compiles World's Most Advanced GPU Programming Techniques
SIGGRAPH 2007 - Allegorithmic Unveils New Version of Procedural Texturing Middleware
SIGGRAPH 2007 - Futuremark Announces 3D Content Creation Tool Chain for OpenGL ES 2.0
SIGGRAPH 2007 - NVIDIA smashes visual compute density record with new GPU server
Multiverse to license MMO technology at no upfront cost
SIGGRAPH 2007 - Luxology Unveils Luxology TV
SIGGRAPH 2007 - Leading Tools Providers Put Powervr Insider Tools In Own Offerings
The Game Tunnel 100
Tracking Player Feedback To Improve Game Design
Future of game graphics could hinge on user-made content

2007-08-06
A Case for Flexible Milestone Deliverables
Exploring Journalism In Online Worlds
From Ragnarok To The New World: An Interview With Hak Kyu Kim
Ask the Experts: Location, Location, Location!: Part I
Opinion: Why Casual Game Cloning Makes Sense

2007-08-05
The Best Indie Art Games... Evah?

2007-08-03
Microsoft utvecklar Direct X 10.1
Narrative Design For Company Of Heroes: Stephen Dinehart On Writing For Games
Line Rider's Physics? Gamasutra, Baby!

2007-08-02
Computer board-based prototype to be shown next week
The Pros and Cons of Digital Distribution
Casual gaming ready to explode
Student Postmortem: DigiPen's P.H.L.O.P.
Persuasive Games: How I Stopped Worrying About Gamers And Started Loving People Who Play Games
Video Games as High Art
A history of the Amiga, part 1: Genesis
Some OpenGL Version Stats

2007-08-01
The New EA: An Interview With Frank Gibeau
Opinion: XBLA Certification? Jeff Minter Has Had Enough! Fair?
Phoenix Game Protection Standard is Now Free
KWorld 6.418 Released: Real-time 3D Scene Editor

2007-07-31
"You shouldn't expect an RTS or a fighting game or something," says the Doom developer of its new IP
Mark Rein Says Consoles Retarding PC Graphics Progress
The Completely Fair Scheduler's Impact On Games
Capitalizing on Curriculum: Industry Partnerships in Game Education
Develop: Molyneux Relying On The Vanity Of Gamers
The UK Guardian On Dying In Games
The Simplest Game Possible

2007-07-30
The History Of Activision
AGE 3D: OpenGL and Direct3D API-based UI
POGL 0.56 Abstracts ARB, Cg and GLSL
Embedded Systems 3D Game SDK Version 0.4.1 released

2007-07-29
Tips for the Working Designer

2007-07-27
Designing AI Algorithms For Turn-Based Strategy Games
Lightlab is a hybrid GTK/OpenGL program for experimenting with the OpenGL lighting model.
EA's Riccitiello: Transition 'Much Harder' Due To Lack Of Wii Focus
Tips for the Working Designer

2007-07-26
Building a better RPG: How Persona 3 will save us all
Ask the Expert - The Game Designer
Working In Japanese Game Development: The Facts
Nvidia: New Public Developer Forums
Papervision3D 1.5 (AS3) Official Release

2007-07-25
Prince Of Los Angeles: An Interview With Jordan Mechner
Master's Thesis: Trends and Trajectories in the Mobile Gaming Industry
How Much Money Can You Make Selling Video Games Online
Indigy Prophecy - Where Gameplay Meets Story
Alex Handy Sez: 'Whither The Game Beta?'
Nu är Activision världens största spelförlag
EA Admits to Being Boring
Nielsen uses television tech to measure game ads

2007-07-24
NVIDIA PerfHUD 5 Beta 4 Released
How FPS Storylines Are Written
There’s Not a Single Realistic War Game Made Yet
University of Abertay Dundee Creates Training Program Using Instinct Studio
What's the Dille? Sony's Marketing Head Gets Heated
Develop Mobile: Glu - 'Focus on gameplay, not gimmicks'
Developers on Unreal Engine 3 and the Silicon Knights Lawsuit
Ask the Experts: Programmer Applicant’s Checklist

2007-07-23
Indie Postmortem: Wolverine Studios' Total Pro Golf 2

2007-07-21
Develop unveils new website
The Moore Interview: On Japan, Sony, And Halo 3

2007-07-20
And now, for something different

2007-07-19
GCDC Announces Full Conference Schedule
Get 'Skooled in Torque
The Chemistry Of Game Design
CGA: Casual Games Industry a Sleeping Giant about to Awaken

2007-07-18
The History of Civilization
These Games Are So Bad, It's Not Funny
DX10 Lightning Sample Available for Download

2007-07-17
Gaming's 10 Biggest Scandals
The Designer's Notebook: Why Design Documents Matter
Harrison: Nintendo May 'Retire' Game Boy
Iced Tea, Three Kingdoms Dominate ChinaJoy 2007
id Software snackar framtid
Rhythm Games: Simplicity and Mass Appeal
Shadow Map Aliasing
Blogged Out: 'Difficulty Setting'
The new E3: a postmortem

2007-07-16
Messing with Tangent Space
Papervision3D in 5 minutes
XNA Game Studio 2.0 this winter?

2007-07-15
Introduction to DirectX's Direct3D 10

2007-07-14
Learn From the Top 100 Indie Games
E3 2007
Papervision3D Public Beta

2007-07-12
How to Really Get Your First Job in the Game Industry
Questioning the New E3

2007-07-11
The History of Videogame Genres
E3 2007 Live Coverage
The Game Design Kiss of Death (or, I hurt you because I love you)
Full OpenGL 3D Acceleration for Xen/Vmware/Kvm
Book Excerpt: Game Writing Handbook
Game Programming with SDL: Getting Started with OpenGL
Ask the Experts: Secrets Jobs in Games Industry
Becoming A Stellar Games Industry Manager, Part 2: Effective Presentations

2007-07-10
Analyze This: Will Hardcore Gamers Be Pushed Aside In This Console Generation?

2007-07-09
Shaders and Metaprogramming
Opinion: Why The Game Biz Should Turn To Flash

2007-07-07
Blogged Out: 'A Herd Of Blog'
Gamasutra Podcast: Costikyan Preaches His Manifesto
What Makes You Tick? Great Indie Adventure Games

2007-07-06
Tooling Around: Steve Streeting On Open Source 3D Engine OGRE 3D
Die Without Regret: An Interview With Goichi Suda
Utvecklardagbok från Assassin's Creed
Radeon SDK June 2007 has been released
SGA is recruiting students for the project group of 2008
Q&A: Chemistry's Pashley Makes A Bang With UE3
European Online Games Ratings System Unveiled
Postmortem: Deadine Games' Chili Con Carnage
OpenSceneGraph 2.0
The Teaching Game: Part Two - Instructing

2007-07-05
IGF Finalist Switchball Bounds Out Of Gates, To XBLA?
ShiVa 1.5

2007-07-04
Making Money with Casual Games
Q&A: Producers Of The Roundtable - Practical Scheduling For Games

2007-07-03
Q&A: Colony's Wallis On Why Space Is The Place
2007 Independent Games Summit: Telltale Talks Episodic Gaming
Casual Game Cloning - Inside A Successful Experiment
Building A Successful Game Business: The People

2007-07-02
Game Developers And Overtime: The Inner Bits
Interstitial games

2007-07-01
Mesa 7.0 with OpenGL 2.1 support has been released!


2007-06-30
Product: Reachin Releases HaptX Haptics Engine

2007-06-29
Who Says Video Games Have to be Fun? The Rise of Serious Games
Working Towards A Dream
Game Developer Research Debuts 2007 Census

2007-06-28
The History Of Zork
Nu kan vem som helst utveckla och sälja spel till Wii
Pixar släpper ny RenderMan
A Brief History of Linux Gaming

2007-06-27
Game Law: Competent Counsel
The Inefficiency of Games as a Narrative Medium
NVidia releases CUDA toolkit and SDK 1.0
H&G: Clive Barker Talks Games As Art, Jericho
H&G: Heroes' Alexander Talks ARG Influence

2007-06-26
Vista Games Cracked to Run on XP
An Overview to Game Development
Xbox Live's Early Rising: Chris Early On The Growth Of Xbox Live Arcade
On the Philosophy of Addictive Game Design

2007-06-25
3D Sound in Games
Online PR For Games: There Is No Going Back Now

2007-06-24
Lightsprint SDK
Grand Finale in Swedish Game Awards 2007, report

2007-06-22
Angel in Disguise: An Interview With Rockstar San Diego's Alan Wasserman
Shadowrun creator: "The reviews on my game suck ass"
Blogged Out: 'Middle Earth Offline'

2007-06-21
Student Postmortem: Carnegie Mellon's Northrop Grumman Recruitment Game
Central Clancy Writer: An Interview With Richard Dansky
Swedish Games Industry Formed As Unified Trade Body
Media Consumption: EA Mythic's Josh Drescher (Warhammer Online)
Blogged Out: 'Outsourcing The Water'
Desert Island Games: Ubisoft Montreal's Nicholas Eypert
Eidos Announces Hitman Trilogy
The OpenGL Pipeline Newsletter Volume 004 Spring 2007
Old Vocabulary Habits Die Hard

2007-06-20
How Open Big virtual worlds grow
How I Got My Start In The Games Industry
Where's the Wiimote? Using Kalman Filtering To Extract Accelerometer Data
Opinion: The Next Convergence of Games and Video: DVD?
First Speakers Announced for GCDC 2007

2007-06-19
Top 10 banned videogames
Are NPCs better role players?
Publishers And Developers, Living Together - NetDevil's Scott Brown On The New Paradigm
Who Are The Sex Pistols Of Gaming?

2007-06-18
Bullet 2.53 Physics SDK released for C++, XNA, Multithreaded
2007 Independent Games Summit Gets Physical
Ambrose3D
Hard Drivin’, Hard Bargainin’: Investigating Midway’s ‘Ghost Racer’ Patent
Between Stories and Games

2007-06-17
Feminism and Video Games

2007-06-16
World's Greatest Shmupper Officially Crowned
2008 Independent Games Festival Gets Started

2007-06-15
Second Take: The Future of Mac Gaming
The incredible physics simulations of fire and water.
Chrome Game Development

2007-06-14
Intervju - Richard Garriott om Tabula Rasa
Serious Gaming For The Greater Good: The 2007 Games For Change Conference
How Killing People With My Dad Improved Our Relationship
Student Postmortem: University of Abertay Dundee's Blok Wars
Cybergames Arena Opens Student Game Development Competition

2007-06-13
Persuasive Games: Designing For Tragedy
Q&A: 3D Realms' Van Lierop Talks New Projects, Duke
Id Tech 5

2007-06-12
The 7 Worst Game Design Mistakes
Book Extract: Legend Of The Syndicate
G4C: Netomat's Gershenfeld On Activist Gaming's Huge Potential
DICE: "Vi behöver göra något nytt"
Games for Change 2007 (day 2)

2007-06-11
The end, my friend: the difficulty in creating an awesome ending to a videogame
id Demos New 'Tech 5' Engine At Mac Keynote
Ask the Experts: Edutainment Agenda
Modular Behaviors in Game AI
Simple Physics Engine (SPE) 1.50 Released!
Herb Sutter's OGDC slides are online
This is XNA contest time!
Games for Change 2007 (day 1)
Swedish Game Awards brings you OMGBBQ!
Blender Foundation to Create Open Movie, Open Game
Q&A: Wizards Of The Coast On New Strategy Community/Marketplace Gleemax
Bridging The Film-Game Divide: Ubisoft's Yannis Mallat on the Future of Digital Entertainment

2007-06-10
Desert Island Games: Ubisoft Montreal's Nicholas Eypert

2007-06-09
Loading...: a new game studies journal
Query on Linux Games
Gamasutra Podcast: 'Somatone's Kane Minkus On Casual Game Audio'

2007-06-08
The Restless Vision Of Martin Hollis, The Man With The GoldenEye
Q&A: Renegade Kid Talks DS Tech, Independence
Dataspelsbranschen bildar gemensam organisation
Doctoral Thesis: The Rendered Arena

2007-06-07
Soviet Video Games from the 70s
Designing for Motivation
Artificial Life Partners With Telecom New Zealand
Q&A: Mike Nelson, CEO, Timelapse Mobile
Q&A: Affinity's Maffei Talks IGE Sale, MMO Media Future
What Happens After A Game Ends? Nothing
Latest issue of OpenGL Pipeline now available in PDF format
Rewards Systems: Why We Play
Designer's Notebook: Is It Time to Dump EA?

2007-06-06
Crime of a Mâché Nation: The Condescension of Viva Piñata
Producers of the Round Table - Breaking in the Industry
Diablo 3 at BlizzCon 2007?
Do You Want Games For Lunch?

2007-06-05
Generating environments and characters for the “Stranglehold”
Tabloid Games
Gaming In The Age Of Vista: An Interview With Microsoft's Rich Wickham
Q&A: American McGee On Grimm, Episodic Gaming

2007-06-04
The State Of Video Games In Libraries
Testa finalisterna från Swedish Game Awards
Game Design's Evolution, From Warshaw To Now

2007-06-03
Vilken final, vilken kväll...

2007-06-02
Film - hur mår den svenska spelbranschen?
Parallels 3.0 Announced, 3D Graphics Included
Down the Hyper-Spatial Tube: Spacewar and the Birth of Digital Game Culture
Pachter: 'All Things Are Not Perfect In Activision's World'

2007-06-01
Book Excerpt: Designing Character-Based Console Game
300 Game Mechanics in 300 Days
POTM for May: libSDL

2007-05-31
id Software Working on New Title
Exclusive Interview with Epics Tim Sweeny on Unreal-Engine-3 and UT 3
Opinion: Why Indies Can't Thrive On Consoles
Monitoring Your PC's Memory Usage For Game Development
The Euro Vision: Can Ubi Live With The Big Boys?
Escapism: What Does Your Game Offer?
Why writing in games matters: Part III—creating character with Susan O'Connor
Six ways to write more comprehensible code
Google Gears: Enabling Offline Web Applications

2007-05-30
Beyond The Bits: Artificial Intelligence Part #2
Beyond The Bits: Artificial Intelligence Part #1
AiGameDev.com Version 2.0 Launched
On Game AI In The Uncanny Valley
DFC: Online Market To Triple By 2012, Digital Sales To Spike
Product: Bigfoot, Emergent Partner On Anti-Lag Tech
Following Ultima through the Years
Feature: The 49 Best Sequel-Less Games
Skype's new casual games portal
And the nominees are... | Swedish Game Awards 2007
GameFlood Announces Open Mod, Map Contest

2007-05-29
On Game Design: The Designer
RPG Devs Should Beware MMOGs
Game Complexity and Player Expectations
The Ubisoft Vision: Why Yves Guillemot Believes
Q&A: Kuma's Halper On Episodic Gaming, Controversy
HGE 1.7 Released
Rapport från Nordic Game 2007
Chalk - The Next Indie Game Love Object?
How to Get Rich Programming
Postmortem: Capybara Games' Pillowfight
The Nordic region's largest Career Expo for students interested in games
The State Of The Introversion, Probed Fully
Ask the Experts: The Myth of the Disappearing Job Ad

2007-05-28
Choice: walkthrough, review, discussion, hints and tips at Jay is Games
CuteGod: A prototyping challenge
Open Source vs Affordable Indie 3D Game Engines?
The Existential Malaise Of The Japanese Arcade
Noesis Interactive's “Mod Your World” series
Persuasive Games In The NYT... As Editorial? Whoa

2007-05-27
OpenGL a growing concern
Fallout from Peter Moore interview: Microsoft, Sony and Folding@home
Visa upp ditt spel på FZ!
Q&A: Konami's Franklin On Nintendo, XBLA

2007-05-26
Patent Strategy in the Game Industry
Saling The World: Mario Strikers Charges UK, Forza 2 Impresses in Japan
Master's Thesis: Narration in the Video Game
Q&A: Jim Blackhurst, Producer, Tomb Raider Legend

2007-05-25
Alternative Way of Pricing a Product
gDEBugger V3.1 Adds Support for Windows Vista
Critical Reception: Atlus'/Vanillaware's Odin Sphere
Propagation of Visual Entity Properties Under Bandwidth Constraints
Q&A: OneBigGame's de Ronde - Creating The LiveAid Of Games?
Molyneux Talks Fable 2's Emotional Investment With Love, Dogs
Juniper Networks and Microsoft Announce Unified Access Control and Network Access Protection to Interoperate
Following Nintendo through the Ages (and Colors)
GoD Feature: Making A 3D Tomb Raider For Cellphones
Q&A: Insomniac's Schneider On Marketing Resistance
Blogging About Games
Pricing For Creative Projects

2007-05-24
NVIDIA Demo: Human Head—Downloads
Data Structures and Algorithms for Game Developers Released
Digital Domain Gets Tarred By The Bay Connection?

2007-05-23
Going Mobile: Winning Qualities
New DX10 Benchmarks Do More Bad than Good
OpenGL Performance: Perl vs Python, POGL vs SDL
The 3D air-mouse you wear as a ring
Learn Skills, Not Applications
The Euro Vision: Criterion Goes Back To College
Bing There, Done That: EA's CCO Talks... Everything
Q&A: Ubisoft's Yang Boards The Learning Train
How to Create Your First Game - Recommended Resources
Should Games Be More Boring?
It's Game On For PC Gamers
Dead Rising: A Trope Down Memory Lane

2007-05-22
What Best Selling Casual Games Have in Common
Tokamak Physics Engine is now Open Source!
LittleBigInterview
Unigine v0.4
Devbump in Game Developer magazine
Product: Icarus Launches Tech Suite For 3D Worlds
GCG: 'Dead Rising: A Trope Down Memory Lane'
The Everyman and the Action Hero: Building a Better Player Character
Q&A: EA Vets Taking Aim At Next-Gen At Sniper Studios
Svenskarna i spelfabriken
Spelvärldens Hollywood

2007-05-21
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