DizzyDash was a game a started to make during 2004-2005.

I basically gave up the project after someone showed me a preview of Super Mario Galaxy. Though the games did end up quite different, the basic game mechanics looked way too similar for me to continue the project.

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The game was an experiment at multiplatform development. Audio was handled by OpenAL. Graphics was handled by Ogre 3D engine. Newton dynamics stood for the physics engine. OpenThreads for the threadmanagement.